The Governor
PC (2004) C++, OpenGL
Written as a group project, from design to prototype, with 5 others, we focused on creating an API independent engine, this version contains only the OpenGL renderer, but a DirectX version was added after the project deadline.
The other members of the team took the engine on to success, winning in the 2004 Dare To Be Digital Competition, with their game, "Pixie Dust".
Components completed by myself are:
Camera (including spring based movement), Particle Engine, Level Editor, AI, Other Gameplay code
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