Games published by SEGA


3DS (2012) C++

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A remake of the original PSP version for the 3DS. Along with most of the original code team I worked on this, with my focus on:

  • Stereoscopic 3D
  • Improving the player input and movement
  • Streetpass design and implementation
  • Porting systems and some graphics routines from the PSP version


PSP (2007) C++

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A puzzle platform game with a small team, meant that I was involved in a wide variety of areas of code, including:

  • Graphics, animation and effects
  • Player input and movement
  • Enemy programmed-intelligence
  • Debug menus and in-game design tools