Towers
PC (2013) Unity, C#
A prototype of a platforming / driving game where you take a dune-buggy up the moving, physical terrain of a giant robot's skeleton as it stomps across the land.
I worked on this prototype mostly alone for around two months, creating a great-feeling responsive control system and testing out ideas for puzzles and challenges. for the third and final month, a team of three artists stepped in to skin the vehicle, environment and add VFX to make the whole thing look fantastic.
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