Funbulb

Facebook


Funbulb was created so that some friends and I could work together to create games in our spare time, whilst we weren't at our full time jobs making games.

SharkJug

iOS (2011)

View on iTunes


A block matching game created by myself simply to learn about programming and publishing on iOS.
I started it because there was no version of "The Same Game" available that quite matched what I wanted - comfortable sized blocks, simple to play and quick to restart.

Chime

XBOX Live Indie Games (2010)

View on Xbox Marketplace | Trailer


A Multiplayer game where players control Holy Moles and strive to cut off each other's path in 24 obstacle packed levels.

Our first released game as Funbulb, I was the sole programmer on this, along with three artists/designers.